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Rtic
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Joined: 27 Dec 2009
Posts: 10

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re: Stat Caps

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Copied from the IGN Boards

 

Base Stats

(There is no change in these stats between hitting level 50 and VR10)

Health 150+20 per level gained (1130 at 50)

Magicka 100+20 per level gained (1080 at 50)

Stamina 100+20 per level gained (1080 at 50)

Spell resistance 120+20 per level gained (1100 at 50)

Gain per point spent (49 total)

Health +20

Magicka +10

Stamina +10

Regen ticks every 2 seconds in combat and are as very roughly as follows.*

Health 2% of max

Magicka 5% of max

Stamina 5% of max

Sprint cost about 5% stamina per second

Stealthing is 1% of stamina per second while moving

Dodge roll 35% of stamina there is no additional cost for rolling out of a root.

Base cost for blocking is 15%

Base Damage reduction from blocking is 50%

Base cost for bash is 15%

Break Free is 50%

 

Veteran Rank 10 Caps (Soft and Hard)

Max Health starts at 2500

Max Magicka starts at 2000

Max Stamina assuming starts at 2000

Mana Regen starts at 80

Stamina Regen starts at 80

Health Regens starts at 50

Armor starts at 1870 (35%) and DRs very very hard up to 2600 (50%) as a hard cap.

Assuming Spell Resistance is the same, it starts soft capping at the same point (1870).

Weapon Damage starts at 180

Crit chance does not soft cap.

 

VR10 Full Armor Stats (all 7 pcs)

(From ESO Head)

Shield (legendary): 183

Heavy (white): 1443 (77% of cap) w/ shield 1626 (87%)

Heavy (legendary): 1663 (89%) / 1846 (99%)

Med (legendary): 1358 (73%) / 1541 (82%)

Light (legendary): 895 (48%) / 1078 (58%)

 

Individual Armor Values

(Gathered from ESO Head)Slot / Heavy / Medium / Light

Head / 271 / 221 / 146

Pauldrons / 271 / 221 / 146

Chest / 309 / 253 / 166

Gloves / 155 / 126 / 83

Belt / 115 / 95 / 62

Pants / 271 / 221 / 146

Boots / 271 / 221 / 146

GlaiveforPres
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Joined: 09 Dec 2007
Posts: 5

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re: Disproof of percentage based stamina loss for rolls/blocking

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https://www.youtube.com/watch?v=6wlvHyYjrkM

 

Worth a watch, stamina loss is number based not % based.

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